Blueprint Manufacturing
BETAAnalyze profitability of manufacturing items from blueprints at trade hubs.
Manufacturing Profit Analysis
Updated 15s agoISK Scout's manufacturing engine has evaluated 4,059 blueprint production recipes across 7 hub stations by pulling real-time material costs from ESI, applying Material Efficiency (ME 0-10) and Time Efficiency (TE 0-20) reductions, adding the station's configurable job cost (4% default), and comparing both instant-sell and list-sell revenues against total production cost. Of these, 385 products are profitable via both sell paths simultaneously, indicating strong demand. The hub with the widest catalog is Jita 4-4 with 853 recipes. The top ISK-per-hour opportunity is Common Moon Mining Crystal Type B I at 77.3M/hour using list-sell pricing. All figures refresh every 5 minutes from ESI market orders and blueprint static data.
1x produced · list-sell profit 4.2M (15.2% margin, 10.5M/hour) · instant-sell profit 2.2M (5.5M/hour) · daily volume 10 (-71% vs yesterday) · ~4.9 days to clear · both paths profitable: ✓
1x produced · list-sell profit 1.5M (996.7% margin, 7.3M/hour) · instant-sell profit 1.4M (6.9M/hour) · daily volume 280 (-7% vs yesterday) · ~8.1 days to clear · both paths profitable: ✓
1x produced · list-sell profit 9.6M (30.8% margin, 7.2M/hour) · instant-sell profit 294.6K (221.0K/hour) · daily volume 2 (+100% vs yesterday) · ~13.5 days to clear · both paths profitable: ✓
1x produced · list-sell profit 1.4M (991.4% margin, 7.2M/hour) · instant-sell profit 1.3M (6.5M/hour) · daily volume 77 (+48% vs yesterday) · ~12.8 days to clear · both paths profitable: ✓
1x produced · list-sell profit 967.9K (63.3% margin, 5.8M/hour) · instant-sell profit 42.2K (252.9K/hour) · daily volume 1,446 (-38% vs yesterday) · ~1.0 days to clear · both paths profitable: ✓
1x produced · list-sell profit 5.1M (75.8% margin, 5.1M/hour) · instant-sell profit 816.1K (816.1K/hour) · daily volume 2 (+100% vs yesterday) · ~35.5 days to clear · both paths profitable: ✓
1x produced · list-sell profit 4.7M (81.9% margin, 4.7M/hour) · instant-sell profit 1.2M (1.2M/hour) · daily volume 14 (-7% vs yesterday) · ~3.4 days to clear · both paths profitable: ✓
1x produced · list-sell profit 922.9K (157.5% margin, 4.6M/hour) · instant-sell profit 842.9K (4.2M/hour) · daily volume 1,366 (+11% vs yesterday) · ~5.1 days to clear · both paths profitable: ✓
1x produced · list-sell profit 2.6M (228.0% margin, 4.3M/hour) · instant-sell profit 2.3M (3.8M/hour) · daily volume 466 (+42% vs yesterday) · ~3.1 days to clear · both paths profitable: ✓
1x produced · list-sell profit 1.2M (70.5% margin, 3.6M/hour) · instant-sell profit 232.7K (698.1K/hour) · daily volume 1,700 (-51% vs yesterday) · ~0.1 days to clear · both paths profitable: ✓
About this tool
EVE Online manufacturing combines blueprints, minerals, and components into finished products. Profitability depends on the gap between material cost + job cost + taxes and the finished-product sell price. ISK Scout's manufacturing analyzer precomputes every craftable item every 5 minutes, surfacing net profit after material buys, system cost index-based job costs, and finished-product sell prices. Configure your blueprint Material Efficiency (ME 0–10), Time Efficiency (TE 0–20), and job cost rate (0–15%) for results matched to your setup. ME automatically reduces material requirements — some items flip from loss to profit at ME 10 due to the 10% material savings.
View full FAQHow manufacturing profits are calculated
Each blueprint's base material quantities are scaled by ceil(base × (1 − 0.01 × ME_level)) so perfect ME 10 saves up to 10% on materials. The engine fetches every material's sell-order price from ESI, sums total material cost, then adds job install cost = estimated_item_value × job_cost_rate. Two profit paths are evaluated: list-sell (undercut the lowest current sell order by a narrow margin) vs instant-sell (sell directly into the highest buy order). ISK-per-hour divides net profit by blueprint manufacturing time, which itself is scaled by TE level. Sell-through time (days_to_sell) estimates clearance speed from current sell-order volume divided by average daily volume.
Frequently Asked Questions
- How much does ME (Material Efficiency) affect profit?
- 1% material cost reduction per ME level (ME 10 = −10% materials). For ships and structures where material cost dominates, the gap between ME 0 and ME 10 often crosses the break-even line — it's worth researching BPCs or your BPO before producing.
- How is job cost calculated?
- Job cost = estimated value × system cost index × 1.0 (NPC station) or with citadel bonus applied. The system cost index fluctuates with manufacturing activity in that system — Jita is expensive, outer systems are cheap.
- Are taxes and fees applied automatically?
- When logged in via EVE SSO, your character's Accounting and Broker Relations skill levels apply automatically. Without login, you can adjust defaults (3.6% sales tax, 3% broker fee) manually.
- Which items are most profitable to manufacture?
- T1 ships, drones, and launchers usually have stable margins. T2 modules and ships swing more due to invention costs. Margins also shift seasonally — monitor the 5-minute updates daily for entries and exits.