Blueprint Manufacturing

Analyze profitability of manufacturing items from blueprints at trade hubs.

Manufacturing Profit Analysis

Updated 52s ago

ISK Scout's manufacturing engine has evaluated 4,233 blueprint production recipes across 9 hub stations by pulling real-time material costs from ESI, applying Material Efficiency (ME 0-10) and Time Efficiency (TE 0-20) reductions, adding the station's configurable job cost (4% default), and comparing both instant-sell and list-sell revenues against total production cost. Of these, 351 products are profitable via both sell paths simultaneously, indicating strong demand. The hub with the widest catalog is Amarr VIII with 879 recipes. The top ISK-per-hour opportunity is Armor EM Resistance Script at 83.8M/hour using list-sell pricing. All figures refresh every 5 minutes from ESI market orders and blueprint static data.

Of the tracked builds, 392 sell through a full production batch within two days at current volume, and 360 remain profitable even when dumped instantly into buy orders. Those instant-viable builds are the safest place to start — no sell-order babysitting, with the margin locked on both sides at execution time.

863 profitable itemsPage 1 / 87
Heavy Entropic Disintegrator I
Heavy Entropic Disintegrator IGuaranteedUnknown
Build Time 24mEst. Sell 21d
Weekly70/Yesterday10
8.6M/h
3.4M/run13.2%
Instant Sell 6.5M/h

1x produced · list-sell profit 3.4M (13.2% margin, 8.6M/hour) · instant-sell profit 2.6M (6.5M/hour) · daily volume 10 (+0% vs yesterday) · ~20.5 days to clear · both paths profitable: ✓

Supratidal Entropic Disintegrator I
Supratidal Entropic Disintegrator IGuaranteedUnknown
Build Time 36mEst. Sell 18d
Weekly28/Yesterday8
8.0M/h
4.8M/run10.2%
Instant Sell 2.1M/h

1x produced · list-sell profit 4.8M (10.2% margin, 8.0M/hour) · instant-sell profit 1.2M (2.1M/hour) · daily volume 4 (-50% vs yesterday) · ~18.2 days to clear · both paths profitable: ✓

Nanowire Composites
Nanowire CompositesGuaranteedUnknown
Build Time 8mEst. Sell 49d
Weekly210/Yesterday29
6.7M/h
894.1K/run846.2%
Instant Sell 34.0K/h

1x produced · list-sell profit 894.1K (846.2% margin, 6.7M/hour) · instant-sell profit 4.5K (34.0K/hour) · daily volume 30 (+3% vs yesterday) · ~49.2 days to clear · both paths profitable: ✓

Compact Interdiction Nullifier
Compact Interdiction NullifierGuaranteedUnknown
Build Time 12mEst. Sell 6d
Weekly2,408/Yesterday394
6.2M/h
1.2M/run959.5%
Instant Sell 5.9M/h

1x produced · list-sell profit 1.2M (959.5% margin, 6.2M/hour) · instant-sell profit 1.2M (5.9M/hour) · daily volume 344 (-13% vs yesterday) · ~5.8 days to clear · both paths profitable: ✓

Enduring Interdiction Nullifier
Enduring Interdiction NullifierGuaranteedUnknown
Build Time 12mEst. Sell 18d
Weekly525/Yesterday92
6.0M/h
1.2M/run952.4%
Instant Sell 5.3M/h

1x produced · list-sell profit 1.2M (952.4% margin, 6.0M/hour) · instant-sell profit 1.1M (5.3M/hour) · daily volume 75 (-18% vs yesterday) · ~18.3 days to clear · both paths profitable: ✓

Reactive Armor Hardener
Reactive Armor HardenerGuaranteedUnknown
Build Time 12mEst. Sell 4d
Weekly10,248/Yesterday1,227
5.4M/h
1.1M/run194.5%
Instant Sell 4.7M/h

1x produced · list-sell profit 1.1M (194.5% margin, 5.4M/hour) · instant-sell profit 947.1K (4.7M/hour) · daily volume 1,464 (+19% vs yesterday) · ~3.9 days to clear · both paths profitable: ✓

X-Large Ancillary Shield Booster
X-Large Ancillary Shield BoosterGuaranteedUnknown
Build Time 36mEst. Sell 1d
Weekly2,373/Yesterday380
4.6M/h
2.8M/run257.5%
Instant Sell 3.9M/h

1x produced · list-sell profit 2.8M (257.5% margin, 4.6M/hour) · instant-sell profit 2.3M (3.9M/hour) · daily volume 339 (-11% vs yesterday) · ~0.4 days to clear · both paths profitable: ✓

Entropic Radiation Sink I
Entropic Radiation Sink IGuaranteedUnknown
Build Time 12mEst. Sell 3d
Weekly3,227/Yesterday705
3.6M/h
723.6K/run853.7%
Instant Sell 3.3M/h

1x produced · list-sell profit 723.6K (853.7% margin, 3.6M/hour) · instant-sell profit 653.1K (3.3M/hour) · daily volume 461 (-35% vs yesterday) · ~2.8 days to clear · both paths profitable: ✓

Medium Ancillary Armor Repairer
Medium Ancillary Armor RepairerGuaranteedUnknown
Build Time 24mEst. Sell 4d
Weekly4,417/Yesterday585
3.5M/h
1.4M/run789.1%
Instant Sell 3.1M/h

1x produced · list-sell profit 1.4M (789.1% margin, 3.5M/hour) · instant-sell profit 1.3M (3.1M/hour) · daily volume 631 (+8% vs yesterday) · ~4.0 days to clear · both paths profitable: ✓

Noctis
NoctisGuaranteedUnknown
Build Time 2h 40mEst. Sell 5d
Weekly224/Yesterday41
3.0M/h
7.9M/run8.7%
Instant Sell 1.3M/h

1x produced · list-sell profit 7.9M (8.7% margin, 3.0M/hour) · instant-sell profit 3.3M (1.3M/hour) · daily volume 32 (-22% vs yesterday) · ~5.4 days to clear · both paths profitable: ✓

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About this tool

EVE Online manufacturing combines blueprints, minerals, and components into finished products. Profitability depends on the gap between material cost + job cost + taxes and the finished-product sell price. ISK Scout's manufacturing analyzer precomputes every craftable item every 5 minutes, surfacing net profit after material buys, system cost index-based job costs, and finished-product sell prices. Configure your blueprint Material Efficiency (ME 0–10), Time Efficiency (TE 0–20), and job cost rate (0–15%) for results matched to your setup. ME automatically reduces material requirements — some items flip from loss to profit at ME 10 due to the 10% material savings.

View full FAQ

How manufacturing profits are calculated

Each blueprint's base material quantities are scaled by ceil(base × (1 − 0.01 × ME_level)) so perfect ME 10 saves up to 10% on materials. The engine fetches every material's sell-order price from ESI, sums total material cost, then adds job install cost = estimated_item_value × job_cost_rate. Two profit paths are evaluated: list-sell (undercut the lowest current sell order by a narrow margin) vs instant-sell (sell directly into the highest buy order). ISK-per-hour divides net profit by blueprint manufacturing time, which itself is scaled by TE level. Sell-through time (days_to_sell) estimates clearance speed from current sell-order volume divided by average daily volume.

Frequently Asked Questions

How much does ME (Material Efficiency) affect profit?
1% material cost reduction per ME level (ME 10 = −10% materials). For ships and structures where material cost dominates, the gap between ME 0 and ME 10 often crosses the break-even line — it's worth researching BPCs or your BPO before producing.
How is job cost calculated?
Job cost = estimated value × system cost index × 1.0 (NPC station) or with citadel bonus applied. The system cost index fluctuates with manufacturing activity in that system — Jita is expensive, outer systems are cheap.
Are taxes and fees applied automatically?
When logged in via EVE SSO, your character's Accounting and Broker Relations skill levels apply automatically. Without login, you can adjust defaults (3.6% sales tax, 3% broker fee) manually.