Blueprint Manufacturing
Analyze profitability of manufacturing items from blueprints at trade hubs.
Manufacturing Profit Analysis
Updated 3m agoISK Scout's manufacturing engine has evaluated 4,201 blueprint production recipes across 9 hub stations by pulling real-time material costs from ESI, applying Material Efficiency (ME 0-10) and Time Efficiency (TE 0-20) reductions, adding the station's configurable job cost (4% default), and comparing both instant-sell and list-sell revenues against total production cost. Of these, 397 products are profitable via both sell paths simultaneously, indicating strong demand. The hub with the widest catalog is Amarr VIII with 888 recipes. The top ISK-per-hour opportunity is Missile Precision Script at 139.9M/hour using list-sell pricing. All figures refresh every 5 minutes from ESI market orders and blueprint static data.
Of the tracked builds, 387 sell through a full production batch within two days at current volume, and 399 remain profitable even when dumped instantly into buy orders. Those instant-viable builds are the safest place to start — no sell-order babysitting, with the margin locked on both sides at execution time.
1x produced · list-sell profit 4.6M (17.2% margin, 11.4M/hour) · instant-sell profit 1.6M (4.0M/hour) · daily volume 7 (+133% vs yesterday) · ~22.0 days to clear · both paths profitable: ✓
1x produced · list-sell profit 8.8M (30.1% margin, 11.0M/hour) · instant-sell profit 1.7M (2.2M/hour) · daily volume 50 (+47% vs yesterday) · ~3.3 days to clear · both paths profitable: ✓
1x produced · list-sell profit 1.3M (970.4% margin, 6.5M/hour) · instant-sell profit 975.8K (4.9M/hour) · daily volume 86 (+46% vs yesterday) · ~15.2 days to clear · both paths profitable: ✓
1x produced · list-sell profit 1.2M (953.1% margin, 6.1M/hour) · instant-sell profit 1.1M (5.5M/hour) · daily volume 349 (+13% vs yesterday) · ~5.6 days to clear · both paths profitable: ✓
1x produced · list-sell profit 3.5M (7.3% margin, 5.8M/hour) · instant-sell profit 746.1K (1.2M/hour) · daily volume 6 (+500% vs yesterday) · ~13.5 days to clear · both paths profitable: ✓
1x produced · list-sell profit 1.1M (198.1% margin, 5.6M/hour) · instant-sell profit 1.0M (5.2M/hour) · daily volume 1,507 (-7% vs yesterday) · ~1.4 days to clear · both paths profitable: ✓
1x produced · list-sell profit 7.4M (24.7% margin, 5.5M/hour) · instant-sell profit 1.3M (996.4K/hour) · daily volume 160 (+13% vs yesterday) · ~1.9 days to clear · both paths profitable: ✓
1x produced · list-sell profit 2.5M (239.8% margin, 4.1M/hour) · instant-sell profit 2.3M (3.8M/hour) · daily volume 351 (-21% vs yesterday) · ~3.7 days to clear · both paths profitable: ✓
1x produced · list-sell profit 1.5M (816.4% margin, 3.9M/hour) · instant-sell profit 1.4M (3.4M/hour) · daily volume 747 (+76% vs yesterday) · ~2.9 days to clear · both paths profitable: ✓
1x produced · list-sell profit 685.9K (835.7% margin, 3.4M/hour) · instant-sell profit 675.0K (3.4M/hour) · daily volume 313 (+63% vs yesterday) · ~3.0 days to clear · both paths profitable: ✓
About this tool
EVE Online manufacturing combines blueprints, minerals, and components into finished products. Profitability depends on the gap between material cost + job cost + taxes and the finished-product sell price. ISK Scout's manufacturing analyzer precomputes every craftable item every 5 minutes, surfacing net profit after material buys, system cost index-based job costs, and finished-product sell prices. Configure your blueprint Material Efficiency (ME 0–10), Time Efficiency (TE 0–20), and job cost rate (0–15%) for results matched to your setup. ME automatically reduces material requirements — some items flip from loss to profit at ME 10 due to the 10% material savings.
View full FAQHow manufacturing profits are calculated
Each blueprint's base material quantities are scaled by ceil(base × (1 − 0.01 × ME_level)) so perfect ME 10 saves up to 10% on materials. The engine fetches every material's sell-order price from ESI, sums total material cost, then adds job install cost = estimated_item_value × job_cost_rate. Two profit paths are evaluated: list-sell (undercut the lowest current sell order by a narrow margin) vs instant-sell (sell directly into the highest buy order). ISK-per-hour divides net profit by blueprint manufacturing time, which itself is scaled by TE level. Sell-through time (days_to_sell) estimates clearance speed from current sell-order volume divided by average daily volume.
Frequently Asked Questions
- How much does ME (Material Efficiency) affect profit?
- 1% material cost reduction per ME level (ME 10 = −10% materials). For ships and structures where material cost dominates, the gap between ME 0 and ME 10 often crosses the break-even line — it's worth researching BPCs or your BPO before producing.
- How is job cost calculated?
- Job cost = estimated value × system cost index × 1.0 (NPC station) or with citadel bonus applied. The system cost index fluctuates with manufacturing activity in that system — Jita is expensive, outer systems are cheap.
- Are taxes and fees applied automatically?
- When logged in via EVE SSO, your character's Accounting and Broker Relations skill levels apply automatically. Without login, you can adjust defaults (3.6% sales tax, 3% broker fee) manually.