Blueprint Manufacturing

BETA

Analyze profitability of manufacturing items from blueprints at trade hubs.

Manufacturing Profit Analysis

Updated 15s ago

ISK Scout's manufacturing engine has evaluated 4,059 blueprint production recipes across 7 hub stations by pulling real-time material costs from ESI, applying Material Efficiency (ME 0-10) and Time Efficiency (TE 0-20) reductions, adding the station's configurable job cost (4% default), and comparing both instant-sell and list-sell revenues against total production cost. Of these, 385 products are profitable via both sell paths simultaneously, indicating strong demand. The hub with the widest catalog is Jita 4-4 with 853 recipes. The top ISK-per-hour opportunity is Common Moon Mining Crystal Type B I at 77.3M/hour using list-sell pricing. All figures refresh every 5 minutes from ESI market orders and blueprint static data.

853 profitable itemsPage 1 / 86
Heavy Entropic Disintegrator I
Heavy Entropic Disintegrator IGuaranteedUnknown
Build Time 24mEst. Sell 5d
Weekly70/Yesterday34
10.5M/h
4.2M/run15.2%
Instant Sell 5.5M/h

1x produced · list-sell profit 4.2M (15.2% margin, 10.5M/hour) · instant-sell profit 2.2M (5.5M/hour) · daily volume 10 (-71% vs yesterday) · ~4.9 days to clear · both paths profitable: ✓

Compact Interdiction Nullifier
Compact Interdiction NullifierGuaranteedUnknown
Build Time 12mEst. Sell 8d
Weekly1,960/Yesterday300
7.3M/h
1.5M/run996.7%
Instant Sell 6.9M/h

1x produced · list-sell profit 1.5M (996.7% margin, 7.3M/hour) · instant-sell profit 1.4M (6.9M/hour) · daily volume 280 (-7% vs yesterday) · ~8.1 days to clear · both paths profitable: ✓

Capital Drone Durability Enhancer I
Capital Drone Durability Enhancer IGuaranteedUnknown
Build Time 1h 20mEst. Sell 14d
Weekly14/Yesterday1
7.2M/h
9.6M/run30.8%
Instant Sell 221.0K/h

1x produced · list-sell profit 9.6M (30.8% margin, 7.2M/hour) · instant-sell profit 294.6K (221.0K/hour) · daily volume 2 (+100% vs yesterday) · ~13.5 days to clear · both paths profitable: ✓

Enduring Interdiction Nullifier
Enduring Interdiction NullifierGuaranteedUnknown
Build Time 12mEst. Sell 13d
Weekly539/Yesterday52
7.2M/h
1.4M/run991.4%
Instant Sell 6.5M/h

1x produced · list-sell profit 1.4M (991.4% margin, 7.2M/hour) · instant-sell profit 1.3M (6.5M/hour) · daily volume 77 (+48% vs yesterday) · ~12.8 days to clear · both paths profitable: ✓

Capital Scalar Capacitor Unit
Capital Scalar Capacitor UnitGuaranteedUnknown
Build Time 10mEst. Sell 1d
Weekly10,122/Yesterday2,320
5.8M/h
967.9K/run63.3%
Instant Sell 252.9K/h

1x produced · list-sell profit 967.9K (63.3% margin, 5.8M/hour) · instant-sell profit 42.2K (252.9K/hour) · daily volume 1,446 (-38% vs yesterday) · ~1.0 days to clear · both paths profitable: ✓

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor IGuaranteedUnknown
Build Time 1h 0mEst. Sell 36d
Weekly14/Yesterday1
5.1M/h
5.1M/run75.8%
Instant Sell 816.1K/h

1x produced · list-sell profit 5.1M (75.8% margin, 5.1M/hour) · instant-sell profit 816.1K (816.1K/hour) · daily volume 2 (+100% vs yesterday) · ~35.5 days to clear · both paths profitable: ✓

Large Warhead Flare Catalyst I
Large Warhead Flare Catalyst IGuaranteedUnknown
Build Time 1h 0mEst. Sell 3d
Weekly98/Yesterday15
4.7M/h
4.7M/run81.9%
Instant Sell 1.2M/h

1x produced · list-sell profit 4.7M (81.9% margin, 4.7M/hour) · instant-sell profit 1.2M (1.2M/hour) · daily volume 14 (-7% vs yesterday) · ~3.4 days to clear · both paths profitable: ✓

Reactive Armor Hardener
Reactive Armor HardenerGuaranteedUnknown
Build Time 12mEst. Sell 5d
Weekly9,562/Yesterday1,228
4.6M/h
922.9K/run157.5%
Instant Sell 4.2M/h

1x produced · list-sell profit 922.9K (157.5% margin, 4.6M/hour) · instant-sell profit 842.9K (4.2M/hour) · daily volume 1,366 (+11% vs yesterday) · ~5.1 days to clear · both paths profitable: ✓

X-Large Ancillary Shield Booster
X-Large Ancillary Shield BoosterGuaranteedUnknown
Build Time 36mEst. Sell 3d
Weekly3,262/Yesterday329
4.3M/h
2.6M/run228.0%
Instant Sell 3.8M/h

1x produced · list-sell profit 2.6M (228.0% margin, 4.3M/hour) · instant-sell profit 2.3M (3.8M/hour) · daily volume 466 (+42% vs yesterday) · ~3.1 days to clear · both paths profitable: ✓

Capital Graviton Reactor Unit
Capital Graviton Reactor UnitGuaranteedUnknown
Build Time 20mEst. Sell 1d
Weekly11,900/Yesterday3,480
3.6M/h
1.2M/run70.5%
Instant Sell 698.1K/h

1x produced · list-sell profit 1.2M (70.5% margin, 3.6M/hour) · instant-sell profit 232.7K (698.1K/hour) · daily volume 1,700 (-51% vs yesterday) · ~0.1 days to clear · both paths profitable: ✓

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About this tool

EVE Online manufacturing combines blueprints, minerals, and components into finished products. Profitability depends on the gap between material cost + job cost + taxes and the finished-product sell price. ISK Scout's manufacturing analyzer precomputes every craftable item every 5 minutes, surfacing net profit after material buys, system cost index-based job costs, and finished-product sell prices. Configure your blueprint Material Efficiency (ME 0–10), Time Efficiency (TE 0–20), and job cost rate (0–15%) for results matched to your setup. ME automatically reduces material requirements — some items flip from loss to profit at ME 10 due to the 10% material savings.

View full FAQ

How manufacturing profits are calculated

Each blueprint's base material quantities are scaled by ceil(base × (1 − 0.01 × ME_level)) so perfect ME 10 saves up to 10% on materials. The engine fetches every material's sell-order price from ESI, sums total material cost, then adds job install cost = estimated_item_value × job_cost_rate. Two profit paths are evaluated: list-sell (undercut the lowest current sell order by a narrow margin) vs instant-sell (sell directly into the highest buy order). ISK-per-hour divides net profit by blueprint manufacturing time, which itself is scaled by TE level. Sell-through time (days_to_sell) estimates clearance speed from current sell-order volume divided by average daily volume.

Frequently Asked Questions

How much does ME (Material Efficiency) affect profit?
1% material cost reduction per ME level (ME 10 = −10% materials). For ships and structures where material cost dominates, the gap between ME 0 and ME 10 often crosses the break-even line — it's worth researching BPCs or your BPO before producing.
How is job cost calculated?
Job cost = estimated value × system cost index × 1.0 (NPC station) or with citadel bonus applied. The system cost index fluctuates with manufacturing activity in that system — Jita is expensive, outer systems are cheap.
Are taxes and fees applied automatically?
When logged in via EVE SSO, your character's Accounting and Broker Relations skill levels apply automatically. Without login, you can adjust defaults (3.6% sales tax, 3% broker fee) manually.
Which items are most profitable to manufacture?
T1 ships, drones, and launchers usually have stable margins. T2 modules and ships swing more due to invention costs. Margins also shift seasonally — monitor the 5-minute updates daily for entries and exits.