EVE Trade Run #3: Amarr → Jita Through Ahbazon (11 Jumps)
Run #3 · Amarr VIII → Jita 4-4 · 11 jumps · 33M ISK net
I should not have clicked on this route.
ISK Scout was showing 1.37B potential profit, 124.1M ISK per jump, 16.5% average margin. Right there at the top. I'd just come off a 5M/jump Hek run feeling pretty good about myself and suddenly there's this number sitting there like it personally wanted to embarrass me. So I looked at what was actually on the route, saw Ahbazon — 0.4 security, 19 recent kills — and did what any reasonable person would do: loaded the hold anyway.

The route itself isn't a secret. Amarr to Jita is one of the main trade arteries in New Eden, and ISK Scout had 108 profitable items flagged across it. The danger badge was right there in orange. 76 kills across 12 systems. I noticed it. I kept going.
The two systems that actually matter: Ahbazon, which is sitting at 0.4 with 19 recent kills and a reputation among people who fly this pipe regularly, and Jita itself — 54 recent kills at 0.9, which sounds alarming until you remember that Jita is basically a city of 1,800 pilots and half of them are actively trying to ruin someone's day. The Jita kills aren't camp kills, they're just Jita. The Ahbazon ones are a different conversation.
Full route: Amarr → Bhizheba → Romi → Aphend → Dresi → Gensela → Shera → Ahbazon → Hykkota → Ansila → Ikuchi → Jita. Eleven jumps. Most of it is fine.
Started with 3,034,896,276 ISK in the wallet, 469 PLEX. I wasn't planning to spend anywhere near all of it — you don't commit your whole wallet to a run through a system with a killboard that active — but it's useful to know the floor on how bad things could get.

Buying happened at Amarr VIII (Oris), Emperor Family Academy. ISK Scout flagged the items; I worked through the order books and filled what I could.
The hold ended up with:
| Item | Qty | Buy price |
|---|---|---|
| Pyerite | ~1,900,000 | 16 ISK/unit |
| Nova Heavy Missile | ~550,000 | 95–100 ISK |
| Fullerite-C84 | 6,600 | 9,444–9,450 ISK |
| Federation Navy Fleet Colonel Insignia II | 113 | 1,510,000–1,520,000 ISK |
| Restrained Compounds | 73 | 12,350–12,360 ISK |
| Yoiul Blizzard Firework | 200 | 1,902 ISK |

Total volume: 48,731.4 m³ out of 52,500 m³. Not maxed, but close enough.
The Pyerite and missiles took several fills each — partial stacks from different sellers, slight price variation between them, same item showing up five times in the transaction log. That's normal when you're buying in volume. The Fullerite-C84 split across three sellers in the space of two minutes (Shousri Adal Acami, Sound Qirna, snake weed — all at slightly different prices, all within 10 ISK of each other).
The Federation Navy Fleet Colonel Insignia IIs were the interesting one. 57 units at 1,520,000 and 56 at 1,510,000 — just over 170M ISK on that one item. High unit price, small quantity, margin that actually makes sense. That's the kind of thing that turns a Pyerite-and-missiles run into something worth actually undocking for.
The first seven systems were clean. Highsec the whole way, nothing unusual on grid, just gates. Gensela had 3 kills flagged but I didn't see anything that looked like active trouble.
Then Ahbazon.

I jumped in and held cloak. That's what you do. 19 recent kills doesn't mean there are 19 ships on the gate right now — it means people die in this system with enough consistency to show up in the stats, which is its own kind of warning. I sat for about 30 seconds and watched local. Nothing moved toward me. I aligned to the out-gate, broke cloak, and burned.
Came through clean.
Hykkota, Ansila, Ikuchi — unremarkable. Jita local was doing what Jita local always does: 1,800+ pilots, the usual ambient noise, someone trying to scam someone else in chat. I docked at the Caldari Navy Assembly Plant and started selling.
Everything sold fast. Buy orders at Jita are deep and they were deep that day.
| Item | Qty | Sell price | Revenue |
|---|---|---|---|
| Federation Navy Fleet Colonel Insignia II | 113 | 1,673,000 ISK | 189,049,000 ISK |
| Nova Heavy Missile | 550,000 | 119 ISK | 65,395,000 ISK |
| Fullerite-C84 | 6,600 | 11,260 ISK | 74,316,000 ISK |
| Pyerite | 1,900,000 | 18 ISK | 34,466,000 ISK |
| Restrained Compounds | 73 | 41,000 ISK | 2,993,000 ISK |
| Yoiul Blizzard Firework | 200 | 8,000 ISK | 1,600,000 ISK |
Wallet after: 3,068,301,737 ISK. That's up about 33.4M from where I started.

Not 1.37B. Not 124M/jump. Thirty-three million, across eleven jumps, through a system that's killed nineteen ships recently.
Here's the thing about that gap.
ISK Scout's 1.37B is the total profit available on the route if you bought and moved all 108 flagged items. It's not a per-run number — it's the ceiling on what the entire route could yield for every pilot hauling it. I moved a subset, with a hold that was 48,731 m³ instead of "everything," and I made choices about which items to prioritize. That's where the distance between 1.37B and 33.4M comes from.
The math per jump works out to about 3M ISK — worse than Run #2's 5M/jump through Rancer, which stings a little. The cargo mix is why. The Federation Navy Fleet Insignias were doing most of the work at 189M revenue on their own. If I'd managed to buy more of those — there were only 113 available at reasonable prices — the number would've looked different. The Pyerite and missiles were volume filler, decent margin percentage-wise but not where the real return was.
That's the actual lesson from this run. The ISK Scout route tool is showing you the opportunity; it's not doing the cargo selection for you. I spread capital across six different items when I probably should've pushed harder on the one that was clearly doing the heavy lifting and left the Pyerite for someone else.
The ship came home. The wallet went up. For a route with "dangerous" stamped on it and a lowsec system with a double-digit killcount sitting in the middle, that's the right outcome. 33M is 33M.
Run #4 at some point. Maybe something that doesn't have an orange badge on it. Probably not though.
Try this route → ISK Scout
← Run #2: Hek → Jita through Rancer → hek-to-jita-trade-run
Full series → New Eden Trade Runs
Related posts
Other reads you might enjoy.

Reprocessing in Amarr #2, May 2026: Fewer Items, But the Same Ones Keep Paying
Late-May 2026 reprocessing data for Amarr VIII — 139 flagged trades across just 60 items. Why Amarr rewards a watchlist instead of a wide net, with the full item breakdown.

Reprocessing in Jita #1, May 2026: The Items That Quietly Paid Out
A data breakdown of the most profitable buy-and-reprocess items in Jita 4-4 over late May 2026 — 121 flagged trades, 100 different items, and where the real ISK hid.