#1EVE Online: How to Make ISK — 7 Methods, and Why Trading Wins
Mining, ratting, missions, exploration, industry, PI or trading? The seven ways to make ISK in EVE Online compared — and the honest case for why trading suits a certain player.
Foundational guides to EVE Online trading — how to make ISK, market mechanics, fees and taxes, trading skills, trade hubs, and risk management. Start here if you are new to station trading and hauling.
Mehrteilige Guides, die ein Trading-Thema vertiefen.
#1Mining, ratting, missions, exploration, industry, PI or trading? The seven ways to make ISK in EVE Online compared — and the honest case for why trading suits a certain player.
#3EVE Online's market window comes down to four numbers — spread, order-book depth, volume, and price trend. How to read the order list and price history, and judge an item in 3 seconds
#6How EVE Online station trading works — buy low and sell high in the same station on the spread. What to trade, the capital you need, and where beginners lose ISK.
#7Buy cheap in Jita, sell dear in Amarr. Why EVE hub arbitrage's 50% headline margin is really 24% — order-book depth, cargo limits, fees, and Uedama gank risk
#8Reprocessing in EVE Online turns items and ore into minerals — but yield starts at half, not 100%. How skills, stations and taxes stack, and when refining beats selling.
#9What to trade in EVE Online as a beginner: steady-demand, high-volume, low-cost items like ammo, charges and drones. How to pick winners, and what to avoid for now.
#10The three ways trading loses ISK in EVE Online — hauling ganks, market scams, and market crashes — and how to defend against each before you confirm.
#11How courier contracts work in EVE Online: fair reward pricing, what collateral protects, and the contract scams that turn haulers' deposits into someone else's payday.
#12The hauling ship ladder from T1 industrials to freighters, the fits that matter, and the gank math that decides whether your cargo makes it through Uedama.
#13T1 manufacturing from the first BPO to profitable builds: ME/TE research, system cost index and job fees, and the mined-minerals-are-free trap that eats new builders.
#14How to compute real ISK-per-LP, what a good conversion rate looks like, and the volume, tag, and sell-order traps that make paper rates pay half.
#15Reading EVE market charts like a trader: SMA, Bollinger Bands, RSI, MACD and ATR, when they agree, and the patch-note caveat that outranks every indicator.
#16Why the empty backhaul is a hidden pay cut: round-trip budgeting, the ISK snowball, chain routes between the smaller hubs, and when one-way genuinely wins.
#14How EVE Online's four trade actions really work — and the broker fee, sales tax, and escrow stacked behind them. Why a 10% margin flip can still lose money, and how far skills cut the cost.
#15All twelve EVE Online trade skills — what each does, its prerequisites and rank, and the exact training order for station traders, haulers, and Alpha clones. Accounting first, always
#16The five trade hubs of EVE Online — Jita, Amarr, Dodixie, Rens, and Hek — compared: size, security, and which hub to buy in, sell in, and haul between as a trader